[ No 16 ] DnD, Adventures League
GOOD MEAD WANTS YOU!
Redcap
The lovely town of Good Mead. Nice people, good ale, and the perfect place for a retirement, specially if I can retire as the towns speaker. I’ll explain that in a second.
After many days in the far north, our adventures brought us to Good Mead. Rumours were that a giant terrorized the town and stole its ale. Deprived of the only thing that could help them survive the cursing winter from Auril, it suffices to say that townsfolk were desperate. It’s all fun and games till they steal your ale.
As usual, Magnus lead our party through the woods in search for the giants. We meet a wandering bladesinger, called Feagrimnir who was also tracking the beasts and he joined our party. Sometimes I wonder what rules of thumb should we use when being overly suspicious of a stranger meet alone in the woods or when welcoming them with open arms.
Carving our path through the woods, Wreckage found and set free a fox who was trapped in a small wooden cage. The creature would be the dinner of five militia men who, unfortunately meet their end in the hand of the giants. Or’o and Magnus spoke with the creature who gave us directions on the giants’ den.
We ventured forth just to be meet with war shouts from what appeared to be three ogres and their guarding animal. It is funny what you consider a creature’s pet, for us halflings, a ferret is good enough. Want something bigger? A mastiff is terrorizing. I suppose it is only appropriate that an ogre has a fucking polar bear as a beast. Well, an adventurers’ life ain’t supposed to be easy.
Since our adventures in the far north, many of my companions have gotten stronger. Wreckage uncovered secrets of the artificers and had a feline construct by his side, who he commanded to engage the bear. Ranmorr acquired powerful new spells, including Tasha’s Caustic Brew, a stream of acid that boiled the skin of the ogres. The creatures were outmatched! Nonetheless, Or’o intervened when we prepared to take down the polar bear. Magically speaking with the beast, the druid convinced it to retreat into the wilderness. I am really impressed by these shepherd druids!
Securing the stolen mead, we returned to the town where something, in particular, caught my attention: the town did not have a speaker or mayor. In fact, several influential people were running for speaker. Interesting! Nothing said that the mayor couldn’t be the charming rogue who has just saved the town from terrorizing ogres, returning their precious stolen mead in the process. There you have the beginning of my political career.
Using his tinkering skills, Wreckage helped me setting up small magical boxes shouting vote for Redcap! and I spent quite a few gold coins investing in my campaign but it would be worth it! What could go wrong? If I won for mayor, I would retire as a small halfling. If I lost, all I had to do was to kill the winner and assume his identity. I am really looking forward election day!
Details were omitted and/or modified, so I don’t spoil much of an official Adventures League game. I am not a native speaker and this is a small exercise to improve my writing. Please be kind.
Arthur Marques